Dewy's Adventure

Konami's original platformer for the Wii fails to make a splash.

Posted on October 10, 2007 at 7:37 pm by Mike Damiani

Konami honestly tried to deliver an original platformer for the Wii, but sadly Dewy's Adventure is another one of the unique concepts gone wrong on Nintendo's next-gen console. Dewy's Adventure is plagued by numerous flaws, most of which hinder any level of gamer from truly enjoying the game. On the bright side, there are many redeeming qualities found in the game, and with the feedback from this title, hopefully Konami can put together a better title in the near future.

Dewy's Adventure mixes classic 3D platforming reminiscent of the N64 titles with the mechanics of Super Monkey Ball, and then throws in the unique aspect of modifying Dewy and his surroundings via temperature control. The title puts players in the role of Dewy, a mystical drop of water born from the Tree of Seven Colors, who must save the Eau from the evil Don Hedron. This involves Dewy going through seven various worlds accessed from a small hub in the form of the Eau village. Each world has a few stages leading up to an eventual boss battle. Completing each stage requires mastery of platforming, combat and controlling the temperature of Dewy.

The latter element is the most unique aspect of the title; using the D-pad players can transform Dewy's state from a liquid water drop to either a gaseous cloud or a solid piece of ice. Each state of matter affords Dewy new abilities, such as a lightning strike that stuns enemies or a spin attack that does continuous damage. This gameplay device is not limited to strictly combat as players will need to also change the temperature of Dewy to affect the surrounding area to bypass obstacles. Ponds need to be frozen over, and high up ledges can only be reached by floating up in the air as Dewy in gas form. Switching between each form doesn't feel natural at first, but eventually it becomes manageable. Each state also only lasts for a certain amount of time as Dewy is constantly trying to revert to his liquid form by cooling down or heating up.

Where the game falls apart is in the actually implementation of the controls beyond what was mentioned above. Moving Dewy is strictly done by titling the Wii Remote like it was the level itself. Though the option to adjust the sensitivity exists, at all times the movement of Dewy felt very irregular and was frustrating at best. To complicate matters, the game involves a heavy dose of platforming, but there is absolutely no camera control. The built-in camera follows Dewy at a neutral side view for some portions, but inexplicably goes into awkward angles that hinder proper judgment. Many will find themselves believing they are on track to land a jump, only to realize at the last moment they are nowhere near the mark. Dewy's shadow provides little assistance for judgment calls at it usually doesn't appear until the last moment, when it is too late to correct the trajectory. These two flaws severely hurt the experience and deter all but the most hardened gamers looking for a cruel challenge.

The art direction achieves a very storybook feel, with superb cutscene visuals, but sadly the graphics in most of the areas are too reminiscent of the generic N64 platformer. The models are obviously better looking than something on N64, but this title has a hard time convincing anyone it's anything but a low-budget title. The soundtrack is catchy at points, but the moans and groans from Dewy and the inhabitants of the stages can quickly drive a player insane as they are extremely annoying. Voice acting is present during the introduction and ending, but otherwise there is no real reason for its use during the main segments.

Dewy's Adventure is a budget title that dared to try something new, but the flaws are simply too severe to recommend this title. A rental will suffice for some, but otherwise the experience becomes dull and frustrating within the first hour or so. Player's who eventually make it to the end of each world will be rewarded with horribly setup boss battles that are too difficult as a result of the poor gameplay mechanics rather than the artificial intelligence.

Final Verdict - 4/10

Concept is unique and platformers on Wii are lacking, but Dewy's Adventure simply fails to achieve any form of decent gameplay. The poor camera work and awkward controls work against the player, leaving them with a frustrating experience few will have the patience to put up with. There is an editor mode to create your own stages, but only the most dedicated will even attempt this option once they try the game. If one manages to complete an actual custom stage, they can share it over WiiConnect24, but good luck finding anyone looking for more levels to suffer through.