Tatsunoko vs Capcom

New warriors for a legendary battle

Posted on May 18, 2009 at 1:16 pm by Adrian Ling

It's not a secret that Capcom is the best company in the creation of fighting games; Street Fighter has been transformed into a whole icon inside the genre and thanks to this, the company participated in some memorable crossovers like Capcom vs. SNK or Marvel vs. Capcom, and now, Tatsunoko vs. Capcom joins the fun too.

The game is an implacable work that has shown what the Wii can technically offer, but before we start talking about its different options and game modes, I would like to let you know more about Tatsunoko. This is one of the most important companies in Japan. It was founded in the early 60's and since then, it has offered us innumerable series such as Speed Racer, G-Force, Samurai Pizza Cats and Neon Genesis Evangelion.

Logically, with the repertory that the company has, it was easy to select characters that could be adapted to the frenetic battle style that this game offers. You can surely understand why it hasn't been published in our continent; the license issue has again popped up, but even though most people don't know these characters, it's not an impediment to fully enjoy this title.

From the intro sequence of the game, you can notice how the developers tried to transmit the sensation of watching an anime series because, in the cinema displays, they never used real time images; all of them are high quality FMV sequences. In these videos we can appreciate all the opponents of both companies under their own animation style and some secret characters that you have to unlock under certain circumstances, adding more replay value to the game.

Capcom decided to develop the home version of this game exclusively for the Wii, and this is why two different battle systems were designed for both beginners and expert players. The most accessible control type is the combination used by the Wiimote and the Nunchuck; you can move your character around the screen with the stick and if you wave the Wiimote, the secondary fighter of your team will appear. Punches and kicks are controlled with the A and B buttons respectively and pressing one of these more than twice will be enough to achieve a good combo.

The special moves are made pressing the A and B buttons at the same time. This scheme is ideal for players that don't have much experience in fighting games and allows them to access the combinations without the need of learning long button sequences.

If you are an expert player and have played Street Fighter since the original title was released, then the best option you have to play Tatsunoko Vs. Capcom is with the GameCube controller. You can move your character either with the stick or the pad while with the Y, X and A buttons let you kick and punch; with the B button you control your secondary character, the Z button works for the taunt movement and if you press the R button you will make your character slide forward or backward.

An interesting feature of this game is the fusion of kicks and punches in a single button. Punches and kicks are separated according to their strength; for example, in the X button you will have the low ones, in the A button the medium ones and in the Y button the high ones. If you press A your character will perform a medium punch but if you duck, the movement will change to a medium kick; it looks complicated to digest but once you get used to the system, executing impressive moves are just a piece of cake.

Most of the time the screen is full of shots, powers and special attacks, like a mixture of Marvel Vs Capcom with a touch of Jump Super Stars. You can choose two characters of both universes shown in the game, but contrary of what occurs in The King of Fighters, you can exchange characters whenever you want either to avoid being killed or to create devastating combos.

In the bottom part of the screen you will see a bar that increases when you perform punches and kicks; there is a total of five levels in this bar that you can fill up. Special moves are executed when at least one level of this bar is full. One thing to keep in mind is that once a special move is performed, your secondary character is able to join the fun and carry out a second special move. All the combos can be executed either in the ground or in the air following the basic rule of starting with the low strikes and finishing the combos with the high ones.

Various options were included; the most remarkable ones are the Story Mode and the Versus Mode, but at the same time we have some others where we can practice our moves, challenge a rush of enemies in a limited time and also change the control scheme. A Minigame Mode was also included where you have to use the special features of the controller to perform various acts from dog races up to target shooting. All of them are fun, especially when you play them with friends.

The graphics were developed with the Cell Shaded technique, which makes you think you are playing a Dragon Ball game; each model is represented in an spectacular way, where the final bosses with a colossal size stand out and cover most of the screen, but in spite of this, they have the same advantages at creating combos just like the rest of the character roster. The music is also really impressive; each one of the tracks is adapted to the shape of the title, being the remix of the Ryu theme the most representative.

Final Verdict - 9/10

This Capcom creation is, without any doubt, one of the most important fighting games of this generation. The game has everything: emblematic characters, an exceptional control setup and extra features to take advantage of the Wii; in other words, everything that a fan of this series can expect. Probably the only bad thing about it is that it hasn't been released in America yet. There have been rumors of its publishing in this continent, but it hasn't been confirmed. What we can do now is to keep our fingers crossed, because Tatsunoko vs. Capcom is just a fantastic game.