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In an odd twist, Square-Enix has decided to localize its most "off the beaten path" RPG in many years in America. Not only is it set in a modern times, but specifically in a real location in Japan. To further mix things up, it makes heavy use of both screens for battles, heavy use of the touch screen in and out of battles, and even uses the microphone as a weapon. While the game is definitely a breath of fresh air presentation wise, different does not always mean better.
 
 Graphically, the game is heavy on sprite work and high res character art for dialog sequences. The game is entirely 2D, with the hustle of street traffic NPC impressively wandering about Shibuya. An interesting side note: the actual layout of the Shibuya district was used as a map for the game, though the angles in which you view it are presented in a very stylized manner. There is also some nice use of "scaling" effects when your characters are running toward and away from the center of the camera. In battle, the time graphics are toned down just a little, most likely to keep things smooth as your characters bust out fancy combo moves.


 Musically, this game is anything but standard: the soundtrack has a upbeat combination of pop, techno, hip hop, and a tiny bit of rock. All the tracks are vocal, and the quality is pretty high. What's really interesting is that the game constantly cycles through songs -- coming in and out of the pause screen, or cutscenes, a random track will play. There is no set track for any given area. Even the battle mode has a random selection of vocal tracks that will play, so you don't hear the same battle theme twice in a row. In a way it almost has a "Tony Hawk" like feel the way it constantly changes up the music. This isn't to say that the music is totally random as there are specific scenes where a piece of music is meant to played.
 
 Since the game isn't actually set in the distant past of far future, you will notice a lot of modern slang and language throughout the game. At any given moment you can "scan" people to read their thoughts, which is one of the more amusing diversions in the game. People will think about soap operas, internet blogs and memes, and cosplay -- yeah, its modern day, all right. The main character, Neku, is a pissy, moody son of a !$@$& who hates people and thinks friends just get in his way. He is joined one at a time through the game by a cast of troubled teens, including Shiki, a girl with no self esteem and jealousy issues over her best friend with dreams of being a fashion designer, Joshua, a bizzare know-it-all who can see dead people and seems to almost flirt with you at the start, and Beat, a thick headed punk skater who has issues with his parents. Sounds like a real group of winners to go stomping through Japan with doesn't it?

 This brings up the first problem with the game in that not only is it hard to relate to the any of them unless you're 15, but also makes you not really care much if they complete their quest. Of course over time they learn to overcome their problems, it's just that getting to that point can be annoying. In the game's favor though is the fact that it is pretty short. The game is split into "days" which can take around twenty minutes to and hour to complete. There are twenty-one days total so this is far from the daunting journeys of other mainstay series in the Square-Enix line. Another problem is the fact that the entire land area of the game is pretty small -- imagine if Section 6 and 7 of Midgard in "Final Fantasy 7" were the entire game. As noted it's a short game, so it's not a huge problem, but it would have been nice to have a little more variety. The game builds itself on fashion trends and clothing: what pin you have equipped will affect the brand trends in a given area of Shibuya, yet despite the wealth of different types of clothing shops, whatever you wear does not reflect on your in game character model. This is just strange for a game whose soul is all about modern clothing and music.
 
 Where the game is really divisive is the battle system. It is fresh and original and nobody can deny that. The bottom screen is always inhabited by the main character Neku, and the top screen is displaying your partner of the week. You share the same life bar, and your enemies also do as well. The idea here is that you are battling the same enemies in different planes of reality, basically a neat way of using both screens at once. So if an enemy dies on the bottom screen, he dies on the top as well. With Neku you equip pins as your weapons and items. Everything is used with the touch screen, and each pin has a specific way in which you use it. For instance, you might equip a pin that you slash the enemy with for close combat and a pin that you tap on the enemy to shoot fireballs at it from a distance. Healing items require you to touch the pin at the top of the screen, though if your hit during the animation of using it, your heal is canceled. Pins also have their own stamina, and once you use a pin it slowly drains of its stamina, so you must wait for it to refill once it runs out. The pin will not refill until you have completely used it up, so don't expect to be to strategic on it.  The top screen battles happen simultaneously and are controlled with the D-pad or ABXY buttons. the battle basically plays out like "Bust a Groove" but without having to match the timing. At first it is simply overwhelming to try and figure out. Luckily you can set the top screen to fast auto play and not worry to much about what is going on up there. However, during certain boss sequences, the computer AI just doesn't cut it and will require you to play both screens. Furthermore, certain bosses have tricks to them, or require using one screen at a time. This leads to some confusing trial and error fights that might have you playing football with your Nintendo DS.
 
 Later on in the game, fights will require Neku to not only be fast,but fast on his feet and just like everything on the bottom screen, using the touch screen makes Neku move. This proves to be a little to much for what amounts to one big button. Similar to the GameCube title "Kirby Air Ride" where the A button was used for everything from braking to boosting, "The World Ends With You" overuses the touch screen. Attacking close, attacking at a distance, quick dodging, running, using items to heal, all uses the touch screen. When you reach the final bosses, the precision required to dodge attacks, while trying to beat upon the boss and heal in between attacks becomes more of a exercise in frustration then a refreshing new concept on the real time battle system. Other problems within the game are the red hooded reapers who block off areas of Shibuya from you. In order to get past them you must meat their demands, which can be wiping all the enemies out in front of them, and at worse making a label popular by battling with a certain brand pin until its number one on the local chart, or killing a specific enemy over and over until it drops a rare item. These reaper conditions just reek of bad MMORPG quests and have no place in a portable RPG.
 
 For all its faults, it's not a terrible game overall, it has a unique option to lower or raise the difficulty at any given moment outside battle, which enables better item drops on higher settings. It also has the distinct advantage of being set in a modern setting which lets the characters have a more colorful vocabulary that avoids sounding monotone or boring. The central story is also pretty cool, which I wont give away here since slowly discovering the secret of Shibuya is one of the best parts of the game.

 

 


Final Verdict - 7/10
A fresh concept on the action RPG setting, everything from the presentation screams modern. However, it ultimately suffers from trying too hard to be innovative and forgets the important part of being user friendly. It is worth a rental for sure and if you can stomach the cast of characters and initially confusing battle system then it might be worth a buy for you.

Latest Comments
Eddy "D_S" Fettig
May 08, 2008, 12:59 PM
I need to rent this some time, it looks like my type of game, and I've been hankerin' for some good DS RPG action. There's a lot of cool-looking DS RPGs comin' out this year, and this is one that interested me.
Element.
May 08, 2008, 01:15 PM
This is one of the worst reviews that I have ever seen (and read). Not a terrible game overall? Seriously, didn't [the reviewer] find a more cliché sentence to summarize his below average review?

A lot of people complains of the recent wave of casual games in the market, specially for the Nintendo consoles. It's unbelievable to see somebody complaining because TWEWY is too hard and "overuses" the touch screen. Every single thing that you do in the touch-screen works perfectly, it recognizes all the commands that you input. Also, if you were having trouble with the control, you had the chance to put the pins in sub-pins so you don't make by mistake something that yod dind't want to do. I never had trouble with this game, because after you pass the learning curve, everything works beautifully. Looks like the reviewer didn't understand how to play the game in the first place.
Also, how the Reapers missions are something "bad" in the game? Jesus. Most of those missions only require you to do simple things that never feel tedious or overcomplicated.

To all the people, simply buy this game, is the best rpg of the year. Check the reviews in every single other website, all the scores are high 8's and 9's.

Don't believe this review, in my opinion is pure BS.

Go and BUY the game.
Santuli
May 08, 2008, 01:43 PM
Oh shut up already. None of the reviewrs here are trying to force their opinion on you. If you disagree, just say it. Dont make it into a personal war and try to discredit everyone.

If someone WERE to rent and realize that the game might be better than what Matt said, then they'd buy it.
MRLN
May 08, 2008, 02:39 PM
He (element) does have a point.  Simmons seems to be critiquing its difficulty when that's what we've been complaining about the whole time about our Zeldas and Marios.

However, while it is slightly short, it was about the same length as Metroid Prime.
Santuli
May 08, 2008, 05:02 PM
That 'we' doesnt have to include him though
TSA
May 10, 2008, 03:30 PM
" Simmons seems to be critiquing its difficulty when that's what we've been complaining about the whole time about our Zeldas and Marios."

Simmons != We. 7 = average, too.
chrono273
May 10, 2008, 05:30 PM
I think this game is certainly great. Difficult learning curve to be sure but once you get the hang of it, its an excellent title. I'd give this an 8.5 to a 9 in my book.
MRLN
May 11, 2008, 02:31 PM
I'd give it a 9.5 because it's so awesome.  
Matt Simmons
May 12, 2008, 02:18 AM
I think some of you missed the difference between difficulty and being user friendly. The game is not hard in the sense that every RPG can be solved with grinding to level up. Its annoying when you have to use the same thing for every movement and item usage in the game. Also, i don't care what other sites give the game review wise, this is my score. I kinda figured, like brawl, this review would receive complaints over the score. This time for being one point below the apparent average. Fact is, the characters didn't do anything for me, and the controls could have used some tweaking. Also it would not have killed the developers to add a little more "real estate" to the world, not mention better ways to pass the red reapers then grinding for items or to make a certain pin brand more popular. being hip, cool, modern doesn't give the game a free pass to a high review score.

Oh, 7 is a good score, to many people nowadays think that unless a game is 8 or higher its not good
D3stiny_Sm4sher
May 12, 2008, 09:17 AM
Yea, people who think 7 is bad clearly don't get the 10 point scale.

Anyway, I totally want to rent this...but between VC games I need to catch up on reviewing, Rondo of Swords, maybe Boom Blox, playing No More Heroes for fun, and now WiiWare...it'll probably be a little while. :P
Cthulhu
May 13, 2008, 05:27 AM
I'm really enjoying the game, I'd encourage anyone to at least give it a try.
AdamPalma
May 13, 2008, 09:53 AM
The difficulty is just right for the average gamer, especially considering you can change the difficulty level on the fly.  The ease-of-use is an issue though, as the review notes.  Moving Neku around is at times difficult because the touchscreen will misread your motions as attack commands, which can be really frustrating in what are some of the most intense battles I've experienced in any game.  However, the frustration is countered by the many, many ways the game accomodates the player:
*on the fly difficulty adjustment (easy, normal, or hard + 1-14 levels of difficulty within each of those settings)
* auto-pilot for the top-screen character when you haven't used him/her in a couple seconds
* pins gain experience when you haven't played for awhile
* replay individual battles as much as you like until you win, or escape -- no having to restart a level ever, unless it's a boss battle

All these accomodations really make the game less frustrating, and I don't mind getting my butt kicked because I know I won't be punished for it.  Controlling the two characters at once, perhaps the largest gripe on average, is NOT as difficult as it sounds.  If you don't give in to the tempting Auto-play feature and play through without it, you'll eventually get used to it, and it's very rewarding to accomplish this.  It's not pefect, but it's a fun challenge.

And I am definitely in the minority here, but I guess not everyone understands what it's like to have been an anti-social teen at some point.  I thought his personality was fairly done... but you can always just ignore the story, as the action and style is what the game is all about.

I'd say 7 is a fair rating, as this game has more potential than it lives up to, and the action is perhaps too arcade-ish for such a story.  But that just means the game isn't for everyone.  I will hold onto this for a long time.  It'd be nice to see two-player co-operative play added if it ever gets a sequel.

Oh, and let's not forget the great mini-game, the Tin Pin Slammer!
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