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Remember the good old days when you could just walk into a library, grab a few books and then simply go home?  Well, those days are over, folks: in Final Fantasy Tactics Advance 2 you take control of Luso, who, forced to clean up the library on the last day of school, is sucked into the world of Ivalice via a not-too-innocent looking book.  Granted, he shouldn’t have told the book that he was the one destined to fill its pages, but c’mon, everyone makes mistakes!

A2


The same basic principals of gameplay from the previous Tactics games are the staple for Tactics Advance 2, as well.  For those that have not played the original Tactics for PlayStation or the first Tactics Advance for GBA, you are given a map on a grid in which to place your characters on and conduct battle.  As a turn-based strategy RPG, you control each of your individual characters, moving, attacking, and then finishing the turn by choosing which way your character will face until their next turn.

Controls are your standard Nintendo A to select and B to cancel, and the D-pad to move.  Pressing Y will bring up more information about whatever your cursor happens to be hovering over, while the X button will bring up the menu (depending on where you are, it changes).

Progression through the game consists of taking a trip to the local pub to accept various quests, going out and doing the quest and gaining the items and experience in order to take harder quests and progress through the story.  On your way through said quests, you can gain new party members, items, jobs, weapons and abilities.

This is where the main bread and butter of Tactics comes in: the party and character customization.  Each character must have a job class equipped. They could be a Blue Mage for example, and some jobs are race specific.  You equip your character with certain weapons and armour that will enable them to learn new and better moves for their specific job class.  On top of that, each character can use in battle the moves from their current job, and moves from one other job they have learned.  This allows for a certain level of experimentation in that players can have, for example, a Thief character with the abilities of a Soldier and so on.

Dual Screens


Visuals within the game are nothing fantastic; it looks exactly like Final Fantasy Tactics Advance in terms of graphics, as if nothing has been updated at all.  Characters are the same tiny looking sprites on the map, but one nice thing is that each job class for each race has a distinctly different look. Cinematics take the form of written dialogue flashing up on the screen with a picture of the character (which also changes depending on the current job) beside the text.


The soundtrack has virtually not changed at all from the previous Tactics Advance game; in fact, it is basically the exact same music used in the exact same situations.  As for sound effects, they are there, but they have not changed, either.  When you attack someone with your weapon it still makes the satisfying “thwack” sound, and when someone dies they still have a “death cry” (which is different for each race and/or monster type), but again, it is nothing that hasn’t been done before.

Luso and Adelle


The game is easy to interact with, and flows quite nicely.  The menus are easy to navigate, and everything is relatively simplified in that regard.  Everything necessary to proceed through the game is taught to players early on, so the learning curve can be likened to a relatively straight line; players just need to pay attention and try not to bite off more than they can chew.  Strictly speaking, quests become available that are way out of the player’s league at the very beginning of the game. I suppose if one likes to be trounced, one should accept these wholeheartedly.

Final Verdict - 7/10
All in all, this game does absolutely nothing different than its predecessor the first Tactics Advance, (besides adding several upon several new job classes).  The gameplay is no different, the music is no different, even the story is the same, revolving around being sucked into a book and trying to find a way home.  The things they did change from the 1st game are actually what make this game even worse; like the new judging system that only affects your clan and not the enemies’, or the fact that it really does not matter where you hit an enemy from, and so on.  If you were thinking about getting this game as an attempt to delve into the world of turn-based strategy RPG’s, I strongly suggest you go buy the first Tactics Advance instead because you will probably have more fun with it, and it will probably be cheaper.  Or better yet, go pick up a Fire Emblem game.

Latest Comments
Sonicboom
July 23, 2008, 12:39 PM
Hitting an enemy from the back or side deals more damage than hitting them from the front, instead of affecting hit chance like in the original.  The music is a mix of old and new, and the old music has all been improved.  The story is actually much improved in my opinion, even if the overall idea is similar, there is a lot more character development and little side stories.  Saying that it does absolutely nothing different than the original is definitely not true, and I think the game deserves at least an 8/10.  New additions like the auctions and varying styles of quests (instead of battle battle battle) are definite improvements, and in my opinion the new judge system isn't all bad, it's just not all good.  It has its pros and cons.  And saying that the graphics are exactly the same as the original is just ignorant, I'm sorry.  The special effects have received a major boost and the battlefields are much more vibrant.  And this is just some of the major things, not even counting the hundreds of minor tweaks they've made to balance and enhance the game.

I definitely don't think it's a perfect game by any means, but I still disagree with a lot of your points.  Just speaking my mind.
Ryan Moore
July 24, 2008, 12:49 PM
Better yet. Pick up the original Final Fantasy Tactics for PS1. Blows the story of the other two out of the water. Or pick up the remake FFT: War of the Lions for PSP. If you dont have either of those...well. :(
Komodo_Zero
July 25, 2008, 06:09 AM
This review doesn't do the justice this game really deserves. 

I haven't played much of the game, but I've seen huuuuge leaps in the graphics, presentation and feel from the previous Tactics Advance game.

The original may still be the best, but it can only be fully apreciated with the PSP remake (the translation was atrocious in the original PS1 version).
Derelikt
July 26, 2008, 03:56 PM
I was hopping for the Judges to leave... The laws I thought were stupid. But the laws only affect you? Now thats sort of idiotic.
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