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A renaissance of 2D platforming seems to be in place this autumn, with titles like Mega Man 9, Kirby SuperStar Ultra, and Wario Land: Shake It! coming along. While Mega Man 9 takes us back to the 80's in its presentation, Wario Land: Shake It! has gained a lot of attention for its very modern style. The big question is whether or not the animal underneath the shiny coat is worth the attention.

From the get-go, you can tell that a lot of time and care has been put into Wario Land's presentation. A charming anime intro greets players and sets the stage for a gorgeously animated, hand-drawn art style. Everything from running, jumping, dashing, and getting pounded into a wall all looks extremely fluid. Enemies move with equal care to detail, and the backgrounds are detailed and attractive. One important aspect of this is that every single level manages to feel different. In most cases, it's because it really is an entirely different set piece, but on occasion, one will be re-used but altered and tweaked so that the mood still feels rather different. This is much to the game's benefit, as an important part of keeping platforming exciting is to make each location feel unique.

 


Wario Land's soundtrack varies in technical quality but as a whole is surprisingly nice, with lots of jazzy, almost Sonic-inspired tunes flowing outward. There's a fair amount of variety in the composition styles, and it's a very solid soundtrack all around, even if the instrument quality is sometimes bluntly artificial. The sound effects have some nice punch to them, with lots of comical voice clips from Wario's bizarre self. It's sad that the anime intro and ending offer no voicework, though, and instead have only subtitles. Wario' grunts can sometimes get a bit grating in certain sections, too. Overall, however, some subtle detail in sound design and a great musical score.

However, with the delightful presentation out of the way, we come to the gameplay -- the part where Wario Land will get some shaking from critics. For starters, the engine and controls are spot-on. Moving Wario around is extremely fluid and intuitive, as expected from a Nintendo platformer. The physical mechanics of how he interacts with his world are commendable, as everything flows together nicely and makes sense. The Wiimote actions are used sparingly but to good effect. Shaking objects is satisfying but not tiring; pounding the ground with a quick shake feels good; tilting to aim throws is easy and adds to a feeling of precision; vehicles that require tilting have a tactile sensibility about them. Aiming canons can be a tad irksome when going from one to another (since you have to remind yourself to reset your tilt whenever you get launched or you'll start off pointing in an incorrect direction), and for the most part, it's stuff that could easily have been done without tilt functionality. That said, it does give the game a more involved sense of control and for the most part, it's better that these gestures are used for the sake of the hands-on approach to the controls it gives.

 

 


So the game feels good, which brings us to the places players will be maneuvering themselves around. Wario Land sports a very linear design in comparison to its predecessors. Levels tend to feature equal parts platforming/action and puzzle solving. Some of the more complex scenarios demand both in tandem. Overall, however, the level design is effective and engaging overall, but definitely feels lacking in originality after the older Wario Land games. Wario Land 3 featured levels which affected one another, for example -- none of that here. More noticeable to fans will be Wario's lack of form changing. He may take up a few vehicles here and there, and take on a sparse handful of forms, but it's nothing like the Game Boy games. This is much to the game's misfortune, and that is something that really made Wario stand apart from the rest of the crowd. The levels here are well-designed and planned out, but just feel uninspired overall -- it's all basically stuff you've seen before. Granted, it flows well, has quick pacing, and everything comes together pleasantly, but it's disappointing in the lack of genuine innovation going on -- even enemy design feels bland and repetitive. Power down the presentation and it could easily feel like a SNES game in its design. This isn't bad, mind you -- it's simply not amazing and out of character for the franchise. One benefit the game has is that pretty much every game design mechanic it throws your way is always around long enough to exercise some mastery in it, but never outstays its welcome.

 

 

 


Another issue can be difficulty. Veteran platformer players might die once or twice (probably on the last boss or two if it ever happens) but death really isn't much of an issue as a whole. It would've been a lot better to focus on wanting to get hurt to see what changes would occur like in the older titles. The bosses are also far too easy. Only the last boss gave me a run for my money (briefly). Of course, it's quite easy to simply beat the game as it is. This could be a good thing for those who just want to play through for a few hours, but those more dedicated have a lot of tasks to accomplish, from finding all of the treasure to achieving all of the missions, some of which are rather tricky. This does a pretty good job at adding some play value, as many of these do require some skill to accomplish. However, many consumers may feel that $50 is a steep price for the play value one will get out of this. The value you receive will largely be based on whether you want to just beat the levels or whether you want to find everything and uncover the secret stages. There's actually a lot to be done here when you start trying to accomplish every goal set before you. The problem is that there are much more refreshing and original platformers out there with as much value to them.

 

 


Final Verdict - 7/10
Wario Land: Shake It! provides players with an engaging and polished experience -- everything on a technical standpoint is sharp, the presentation is energetic and lively, and the level design/variety is solid...but this entry in the Wario Land series just feels lacking in some extra element inherent in the previous titles -- some spirit seems to have been lost in the translation. As solid as everything is, it really doesn't feel inspired or original. Newcomers to the genre looking for something harder than Kirby will enjoy this and feel challenged, but veterans will likely find it to be a little too "been there done that." Wario Land: Shake It! has excellent presentation and technical polish, along with very efficient game design -- it is a great game worth that's playing, especially for fans of 2D platforming, but when the cards are down, Wario's off his A-game here, and that's just a bit of a disappointment. It's oodles better than Master of Disguise, make no mistake, but expect to be unsurprised. Some more creative level design and originality in the puzzles really could have pushed this into Grade-A territory, but as it stands, it's more of a B.

Latest Comments
Eddy "D_S" Fettig
October 03, 2008, 10:46 AM
I really struggled between a 3.5 and a 4.0, but ultimately, I feel the game is very technically solid, but it just doesn't feel like there's much in the way of any new ideas. Even the presentation and solid mechanics and polish can't hide that in my mind, so I say it's good but not amazing. DEFINITELY better than Master of Disguise, though,and definitely worth playing, but maybe more of a rental than a full-blown purchase.
Eddy "D_S" Fettig
October 03, 2008, 10:46 AM
And by 3.5-4.0, I mean 7-8. :P
Komodo_Zero
October 03, 2008, 01:15 PM
I agree with the review.

When I got Shake Dimension I was really surprised with the presentation and graphics, but it really does lack the charm and originality that the earlier Wario Land games had.  Although it's a releif to have Captain Syrup back!

Also, the Merfles are epic, you don't mess with them!
Eddy "D_S" Fettig
October 03, 2008, 05:31 PM
THAT is true, it's great that they acknowledge Captain Syrup being back.
Kinda like when the Koopa Kids were in Superstar Saga.
Henrie
October 03, 2008, 08:28 PM
Very good review. I think many reviewers gave the game to much praise. 7 is a more accurate score, albeit I would probably give it a 7,5.

Pros

It is fun
It looks awesome
It has a nice soundtrack
It has more levels then Warioland 4
The shaking/tilting feels good
Finally some baddies that look similar then the ones found in Warioland 1, 2
Finally the return of captain Syrup
Probably one of the coolest endbosses in any Warioland game
Some of the extra levels are tricky
It's hard to get every treasure
It's hard to complete every mission

Cons

No transformations
Very lineair
Simply playing the game from start to finish is very simple. Even the levels of the last world are easy
Captain Syrup has only a veeeeeeery small role. At least she should have been one of the endbosses.

It's crazy though, playing from start to finish is far to easy in my opinion. But If you have played some of the extra levels and want to find every treasure and complete every mission, you probably would agree that it is one of the most difficult Wariolands!

Oh, and this one is much more normal. As you all may know those Warioland games got stranger and stranger with each instalment. Warioland 4 was in some places to strange for my liking. But this one is much more normal. So even people who think Wario games have become to strange can enjoy this one.
Eddy "D_S" Fettig
October 03, 2008, 09:11 PM
Yea, I agree with that last sentence, for sure, and generally agree with your whole sentiments...which I imagine were illustrated above. :P
Samuel71
October 05, 2008, 03:51 PM
Wario Land II... was amazing.  However, this one doesn't seem to have the same charm (as is stated in the article).  Anyway, nice review, Eddy!
D3stiny_Sm4sher
October 07, 2008, 03:47 PM
No, definitely didn't. I really like 2/3, and this one was DEFINITELY lacking the spirit of those 2.
Eddy "D_S" Fettig
October 21, 2008, 10:11 AM
Is there a particular reason that no one was offended with me pointing out what I feel to be flaws in this game, but with Kirby, a game I gave the same score and the same overall tone to -- people have freaked out?
link182
October 21, 2008, 08:21 PM
Well, there is the fact I haven't played this, and there's also the fact they're on different systems; there's the fact that the games aren't extremely similar... what do you want, for me to tell you the reason I argued the other was flawed was that I have some personal vendetta against the staff?  Because I don't; not only that, but I haven't read this review as the trailers didn't make it out to be so great anyway.  I mean, reading this review after you posted just now, it seems a pretty fair review.  Then again, I've never played the game, so I couldn't honestly say, nor would my personal opinion necessarily be valid as I could make a mistake such as thinking the controls were flawed when they worked fine for everyone else.  I didn't mean any offense to you when I said you must not have been very good at Kirby games, it was simply an observation that everyone else can perform the task without err except for one anomaly.  I apologize if I have offended you, which judging by your post I would say that I have, but I still don't believe many other people make the same mistake when playing Kirby games as the one you have listed.  I am sorry, though, that I have or may have hurt your feelings.
D3stiny_Sm4sher
October 21, 2008, 08:57 PM
"I could make a mistake such as thinking the controls were flawed when they worked fine for everyone else."
But that's the whole POINT -- it's YOUR opinion, you're perfectly entitled to complaining about the controls if after a good amount of time with the game, they just don't work.

And I still don't appreciate you acting like this one stupid thing I pointed out is something that doesn't happen to anyone because I've seen it happen to every single person I've seen play this game, and I even had YouTube evidence showing how it is technically a flaw -- an attack designed to be used on enemies from above being used properly and punishing the player is simply a technical issue to me. I didn't say it was a big deal, I didn't say it happened to everyone, I just said that I feel it is a technical flaw with the game and was worth pointing out in my opinion.
That, as they say, is that. :P

Thank you for the apology, though. I don't mind my reviews being criticized, I just didn't appreciate the personal jabs at my skill or ability or whether or not I was crazy, etc. when I never had ANY real difficulty with the game in the first place.
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