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As with all reviews, they do contain spoilers. This review covers the entire plot of Sonic Unleashed - so if you don't want to be entirely spoiled miss the fourth paragraph.

In recent days, Sonic the Hedgehog has fallen on hard times, with almost all 3D iterations of the franchise being met with universal disappointment. There have been some brilliant 2D games, but the home-console versions have always been nothing but lacklustre. The last really solid Sonic game was on the Nintendo Gamecube, with Sonic Adventure Battle 2. Sonic Unleashed takes Sonic in an unfamiliar direction: a solid 3D Sonic title.

Sonic Unleashed opens to the finale of an untold Sonic story, which shows our hero confronting his evil rival, Doctor Eggman and bounding around a fleet of spaceships to attempt to stop him. However, Eggman manages to trap Sonic in a powerful ray and whilst Sonic is in Super Sonic mode Eggman uses the power of the ray to disrupt the Chaos Emeralds. After disrupting said Chaos Emeralds, he then utilises their power to awaken a powerful beast: Dark Gaia from the centre of the Earth, thus splitting the world into a series of plates.

Whilst this happens, Sonic is sent flying down to the planet below, and as a direct result of the interference of Eggman, Sonic’s had some form of mutation that transforms him from his standard Sonic appearance into a Werehog during the night. Once he’s crash landed he bumps into a creature named Chip who has lost his memory, but Sonic and him pair up and start to look for ways to repair the planet.

They meet up with the usual suspects in the way of Amy Rose and Tails to prevent Sonic from changing at night, and in the process repairing the fractured world.  Various characters are met along the way and more of the history around the Dark Gaia is unveiled; however, at no point is there a mention of Light Gaia until six of the seven continents are returned to normal. At which point Chip regains his memory and realises he is Light Gaia. The team end up saving the world, and Sonic is cured of his unwanted ability when they go to fight Eggman and the Dark Gaia.

This somewhat typical storyline has very little substance to it, and the fact that Sonic meets a character that ends up aiding him to save the world is incredibly clichéd. However, as with most Sonic games the storyline is little more than fodder to keep players moving onto the next part of the game with some explanation. Long gone are the days where Sonic games could simply just move onto the next zone.

Speaking of which, when playing as Sonic, the zones are short. This is due to the fact that Sonic’s speed has increased dramatically, unfortunately the length of the levels have not been increased to compensate for this. It’s as if the levels are over as they’ve just begun. This unfulfilling experience makes playing as the Werehog even less enjoyable, as they are too long.

In comparison to the Sonic zones, the Werehog zones feel slow and tired. The same basic mechanic of gameplay is used in all of the levels, and running through the towns at night may have their advantages – it’s just they’re not that fun. Trying to make Sonic Zelda simply doesn’t work and the Werehog parts of the game show this unfortunately. With simple tasks that require more backtracking than necessary, the Werehog zones are too long and tedious.

Even if some of the zones are tedious, and the Sonic levels too short, they all look beautiful. Although it’s clear that the opening introduction to the game is not actually in-game footage but CGI scenes, they look easily movie worthy. The actual in-game graphics naturally aren’t as good as the CGI scenes, but at all times the characters are distinct and visible. The character design is pretty much standard Sonic fare: basic but colourful; however, it’s the background scenes that make the game stand out. They’re brilliantly made, with the ocean shimmering very naturally, and the sky, be it day or night, looking almost real.

 

One of the biggest flaws of Sonic Unleashed in other formats has been rectified on the Wii. Between zones Sonic and the Werehog have to interact with characters in the towns. In other formats this has been done in a similar way to Mario or Zelda titles where there’s a fair sized overworld screen with characters to talk to. Fortunately this isn’t really a problem in Unleashed as the towns are similar to old “point-and-click” adventures where a few basic images discuss elements of the town to the player.

This is beneficial as it speeds up the transition between zones, but feels entirely unnecessary as there’s little point for them existing aside from pushing on the weak storyline. Although we’ve been spared the large overworld there’s still too much fluff that is simply not needed.

Fortunately the controls are intuitive and with either Sonic or the Werehog the Wii Remote is precise. There is some Wii-Waggle, such as climbing up polls or jumping from ledges to ledges, but this is mostly kept to the Werehog zones leaving the Sonic zones unspoiled. The accuracy of the controller is spot-on, keeping additional waggles to the minimum.


Final Verdict - 7/10
Sonic Unleashed is certainly a step forward for the Sonic franchise, with great graphics, intuitive controls, a fairly grabbing premise and great level design. Unfortunately, it’s marred by the concept of the Werehog. Sonic simply need to continue this trend of returning to it’s grass roots and before long we’ll be getting 9 and 10/10 Sonic games again.

Latest Comments
Spindyboy
January 08, 2009, 02:56 PM
This game looks better than I thought it would be. I'm glad to see their improving.
Santuli
January 08, 2009, 03:55 PM
Everyone has been saying the same. The classic Sonic segments are great, but the Werehog stuff is what keeps this game down.

If they're doing good at classic Sonic gameplay, why do they insist on adding new elements and features that only retract from the experience? Honestly. You got the Secret Rings, The Black Knight, this...

Black Knight does look pretty cool though, so MAYBE that one is a little better than both Secret Rings and Unleashed (namely, Unleashed "unique" elements)
Henrie
January 08, 2009, 09:33 PM
I think they will never learn. They will always add some elements to the 3d games that make the experience go down. They just hate good review scores. Don't expect a 3d sonic without boring bits anytime soon!

But even if they would make a 3d sonic without boring bits, there still are the following problems: New stupid characters, based on earth, cheesy rocksongs, street attitude, bad voice-acting, un-interesting foes. I say just make a 3d sonic based on mobius, with just sonic,  knuckles, and tails (maybe also shadow and silver, but there it should stop), beating up robots that look like robotnik and/or animal robots. Without any chao. And with old-school music. Ah, that will never happen sadly.
Santuli
January 08, 2009, 09:35 PM
That made such little sense...
Henrie
January 08, 2009, 09:45 PM
"That made such little sense..."

It makes sense. How many times has the press and the public said they want a 3d sonic that is just about running at high speed and nothing else? And Sega still hasn't listened. That proves to me they are deaf!
Spindyboy
January 08, 2009, 10:12 PM
Henrie's right.

Sega will probably never learn unless they listen to the critics and fans.
link182
January 08, 2009, 11:38 PM
I think the problem is--actually, excuse me.  New thread time!  :P

Don't want to go TOO off-topic, you know?
kevinsano
January 10, 2009, 12:59 PM
Mobius? Mobius was never featured in the games... that's a cartoon/comic only thing >.>
ccbtimewiz
January 10, 2009, 11:33 PM
Yes, the plot is "original", lol.

Sonic fights Eggman. Eggman tricks Sonic. Sonic becomes a Werehog. Some dog-thing gets amnesia because of Sonic. Tails needs help. Sonic saves Tails. Sonic and Tails go on an adventure to fix the Earth back to normal as it has been broken apart.

Lol.
Santuli
January 11, 2009, 12:32 AM
"That made such little sense..."

It makes sense. How many times has the press and the public said they want a 3d sonic that is just about running at high speed and nothing else? And Sega still hasn't listened. That proves to me they are deaf!

That's not what I meant, and there have been anyways, but they were still bad.

I meant:

I think they will never learn. They will always add some elements to the 3d games that make the experience go down. They just hate good review scores. Don't expect a 3d sonic without boring bits anytime soon!

Obviously, much of that was sarcasm, or at least I dearly hope so.
There's nothing to say that we won't get a decent Sonic game for a long time either. Recently, though slowly, Sonic games have been improving slightly, and the classic gameplay parts have been pretty good, right? (Their 360 attempt failed horribly, and IIRC that was supposed to be pure Sonic the Hedgehog gameplay)
The Secret Rings had its own style to it as well, but it was still Sonic and Sonic alone. This one tried to do something unique, though it did not need to, and it failed. The Black Knight is a continuation of the Secret Rings, so it wont be purely Sonic gameplay, though its not looking too bad.

After TBK, might they not try a regular Sonic game? Unless they continue this Classic Stories theme they have for TSR and TBK, I doubt they'll go with a sequel to Unleashed.

And besides, SA2 only had "boring parts" because it was divided into many characters. Sonic's levels were fun and exactly as they should be. About speed, with a little action in between. Not the overly done type that just ruins the experience though. That one probably had the best story in many games...I'm not sure if the cartoon Sonic X based many of its chapters off of it or the other way around though, but I do know seeing the same story on TV...and it was very close to the actual thing indeed (many of the cinematics were quite identical).

We'll just see. In time we'll finally get a 3D Sonic game that's worth buying without regret.
Henrie
January 12, 2009, 08:43 PM
"We'll just see. In time we'll finally get a 3D Sonic game that's worth buying without regret"

I won't bet on it!
kevinsano
January 13, 2009, 11:37 AM
"That one probably had the best story in many games...I'm not sure if the cartoon Sonic X based many of its chapters off of it or the other way around though, but I do know seeing the same story on TV...and it was very close to the actual thing indeed (many of the cinematics were quite identical)."

Sonic Adventure 2 predates Sonic X by a few years... I still remember how that particular part was bludgeoned by 4kids... (removing Live and Learn? COME ON!)
Santuli
January 15, 2009, 12:05 AM
Yea, I thought so. 4Kids ruins everything, anyway, so it couldnt have been the other way around.
They took Live and Learn from the final fight?! Wth...its not the same without it!

Quote
I won't bet on it!


I would...why shouldn't it get better? Is there no chance that in the remaining life of this franchise it wont redeem itself at all? That's ridiculous.
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