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Trace Memory
A memory worth reliving?
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Posted on January 23, 2009 at 6:20 pm by Eddy Fettig
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 Trace Memory was one of the DS's most prominent titles in its first batch of software. Playing it years later, it's both easy to see why it garnered interest and easy to see why it never really got a big following. With a sequel slated to hit the Wii soon, I found it was a good time to finally experience this early piece of DS software.
Trace Memory is a point-and-click adventure game made by the same people who created Hotel Dusk, a game that basically took the main concepts of this one and polished them a bit. Players assume the role of Ashley Robbins, a 13 year-old girl who travels with her aunt to a mysterious island to find her long-lost father who disappeared a decade ago. Ashley ends up in the middle of a plot to foil, though there are twists along the way. While some of these twists are genuinely interesting, they can be a bit overplayed. This is partially due to the fact that Ashley herself does, in fact, play her part as a young girl just becoming a teenager, and thus can be naive and childish at times -- to her credit, she can be kind of charming in this way, as she is a distinctly flawed character -- though I'm sure many older players could find her to be just plain annoying. This is all to say that Trace Memory doesn't shy away from some subtle references to more mature themes, but it doesn't quite mature itself enough to really deal with them as much as Hotel Dusk does. It's a Teen-rated game, but it definitely seems geared more toward younger teens than older ones.
There's a lot more one could say about Trace Memory's mostly competent narrative, but its main strengths and weaknesses lie in how it's all presented. For starters, the touch screen usage feels extremely basic and unrefined -- puzzles which require interactivity often feel unresponsive and stiff. On the flip side, other puzzles require some interesting thinking outside of the usual box and take advantage of various functions of the DS. Fortunately, no puzzle concept is really ever used twice. Likely a result of that very fact, Trace Memory is a relatively short game, assuming one can figure out its puzzles in a reasonable amount of time. This isn't necessarily bad, since the game would definitely outweigh its welcome were it to last much longer than it does. Naturally, some puzzles are more creative than others, some solutions more obvious than others, etc. The overall mechanics feel a bit lacking in polish, however -- something that Hotel Dusk shaped up on.
 The visuals are also kind of bland all around. That said, the character art is interesting and colorful in the right places -- Ashley's rosy cheeks and pale white hair are nice touches which make this relatively ordinary child stand out. One of the problems is that, while the game's dialogue uses some expression changes, it's just not quite enough to really bring the characters completely to life in the way that Hotel Dusk's brilliant sketch-animation did. When there are cinematic scenes, they feel too slow, bogged down here and there by flashing between unnecessary shots and generally just lacking a dynamic layer of action that is certainly possible in still pictures.
One aspect that is to the game's advantage is that while walking around, players can only examine areas that contain something of relevance -- the scene will zoom in, and players can poke around to discover what specifically interesting element(s) they are supposed to be looking for. This cuts down on a lot of unnecessary shuffling through empty X's and Y's. Another mechanic is the employment of D, the ghost of a child that was about Ashley's age when he died -- a subplot through the game is finding objects and clues to help D recall the events that led to his death and thus enable him to "pass on." This metaplot helps give some more incentive to explore areas and also serves as a way to really give some engaging context as to the environment Ashley is traversing.
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Final Verdict - 6/10
Trace Memory is an adequate title in its genre that manages to have a decent plot with likable characters, but its presentation is notably bare, as is its gameplay -- save for a handful of interesting DS-related puzzles. Hotel Dusk is definitely a refinement over this first DS production, but it will be interesting to see where the creators are able to go on the Wii with more tools at their disposal and more experience under their belt. As it is, fans of the genre may find some enjoyment out of Trace Memory, but it is more of an experimental title than a polished piece of work.
Latest Comments
WHGB January 24, 2009, 05:57 AM
I first played this game a month or two ago, and I've recently started Hotel Dusk. I quite liked Trace Memory, though I agree that Hotel Dusk improves vastly on the formula. I can't help but think that if you had played them in order of release like I did, you'd probably rate the game a little higher.
Worthy of note for people outside North America: it's know elsewhere as "Another Code: Two Memories".
link182 January 24, 2009, 08:47 PM
I forgot about that avatar of yours... why do you mock me with it?  And thanks for letting me know that its title is different outside of America. I wonder why they chose to do that, though... did NoA think the actual title sounded lamer than something they'd come up with? 
Ian Brown January 25, 2009, 02:23 PM
I <3 Another Code. It reminds me of Famicom Detective Club II, which is also a great game.
Eddy "D_S" Fettig January 25, 2009, 04:43 PM
The fact of the matter is that I didn't play it first.  I played it now, and I feel like even if I had played it back then I wouldn't have liked it THAT much more -- I did like it, mind you, just didn't love it. I liked Hotel Dusk a lot more, though even that game could stand for a number of improvements. I've played a fair amount of point-and-click adventure games lately due to their resurgence, but I just didn't like this one as much. Maybe the sequel will win me over more -- that's the only reason I played this one.
Komodo_Zero February 01, 2009, 01:23 PM
I quite enjoy Another Code.
It's an experiment title for Nintendo, so it's understandable that there's flaws.
D3stiny_Sm4sher February 03, 2009, 02:24 AM
Certainly. I mean, without experiments, Star Fox wouldn't exist. 
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