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Its been a pretty good time for Indy fans lately. A new movie last year, and a new game this year. Almost everything that comes out from Lucasfilm and Lucasarts now is all Star Wars related so its a nice change of pace to see a return to a franchise that isn't as tainted as Georges maligned space saga. Originally shown many years ago as a 360 and PS3 title, Indiana Jones and the Staff of Kings is likely the finished product that was developed to release alongside the HD counterparts for Wii, PS2, and PSP. Similar to Krome developing those versions for "Star Wars: The Force Unleashed", A2M has made the now only version of the next Indiana Jones game.

indiana jones nepal


Graphically "Indiana Jones and the Staff of Kings" is a very odd duck. There are moments where the game looks ashamedly last generation. Then there are times, especially with textures, that the title seems to flirt with greatness but never quite reach it. The game stays smooth with the framerate most of the time which is a plus. There is a lot of use of bloom lighting which helps hide some of the rough edges in the game. One point of the graphics and storyline needs to be addressed though. The enemies of the game are the classic germans. Which should be read as Nazi, but they don't say that. This wouldn't be to much of a problem but, all of the swastikas in the game are replaced with the iron cross. This is not only stupid but it is censoring history. the enemies and vehicles still have a red band with a white circle, but now a iron cross in the middle. There is no good reasoning for this either, you can walk into a movie theatre right now and all over the open hallways posters for Quentin Tarantinos upcoming film "Inglorious Bastards" with bloody swastikas all over them. Apparently a "T" rated game might have more sensitive players then an open public hallway. The real question is, who is Lucasarts trying not to offend? By replacing swastikas with a more socially acceptable and used iron cross they may end up offending more people then had they been historically accurate to begin with.

indiana jones puzzle


The music of the title makes heavy use of all of the Indina Jones films rich background of themes by the legendary John Williams. It will even use music from "Indiana Jones and the Kingdom of the Crystal Skull" when it fits the scene. There are new compisitions though, as the title does go to places the films never did. The new compostions are well done and help the mood of the game and areas never seen on film. One of the first things you will notice is that after more then 20 years of Indiana Jones games, they finally found someone who sounds like Harrison Ford. Every prior Indiana Jones game always snapped you out of the experience the moment Dr. Jones began to speek. The other impersonator for Henry Jones Sr. does a fine job as well. The rest of the cast is new and well done as well. Your definitely getting a near perfect audio experience with "Indiana Jones and the Staff of Kings".

indiana jones hot set


Indiana Jones has inspired many filmakers with movies and many developers with video games. "Tomb Raider", "Resident Evil", even "The Legend of Zelda" developers have all referenced Indiana Jones films as inspiration. This has sadly rarely if ever translated to outstanding video games actually starring the titular character. "Indiana Jones and the Staff of Kings" unfortunetly does not break this mold and doesn't even seem to attempt it. The title seems fairly comfortable in running through the usual paces of games that came before it. The only real difference here is the pacing and slight attempt at variety in the game. You can not use your pistol at any given moment for example. You can only use it during scripted shoot out scenes where you have infinite ammo. There are also plenty of times where the game will thrust you into the drivers seat of a vehicle, or sometimes the back of an animal in a cinematic chase scene. This does help the game feel more exciting and even more movie like, but is almost to often and random. When you are on foot, the controls seem to mimic the Wii version of "The Godfather: Blackhand Edition". Your fists are mapped to the nunchuck and remote. What is added of course in the whip which can be unslung by holding the B trigger. Simply whipping enemies only goes so far, and is better for knocking weapons out of their hands. The whip is mainly good for grabbing an enemies throat, gut, or feet and knocking them down or dragging them towards you to get them in a grab position. Besides all of this, the game makes use of the enviroment around you by featuring lots of destructable objects and lots of makeshift weapons. Cue sticks, pool balls, knight helmets, chairs, just about anything you could grab could be used as a weapon. It almost gives the game a "Dead Rising" flavor to the combat, except here enemies can and will use the envirmental weapons against you as well. The game is a bit lighter on puzzles then the last two console titles, and the levels not quite as long. This makes for a faster pace and more movie like feel to the whole package. The Story of course is about the Staff of Moses, but of course there is other items and treasure along the way. While the story itself isn't to bad, it does feel sometimes like the developers thought up cool locations first and then tried to fit staff of moses into it. You will travel around the globe more in this game then any other Indiana Jones movie and sometimes it seems to be happening to fast to make sense.

indiana jones fight


The single player adventure is not the only one you will find in the Wii version. The game also features a short but well done two player quest. The storyline is entirely seperate, featuring Indiana and Henry traveling through South America to stop a Nazi campaign to extract precious artifacts and statues of gold. Much like the main game, you will be doing a variety of different things such as river rafting, and driving a tank. This time when you are in a plane or in the tank, One person drives while the other mans the gun. When on foot, the two players will have to work together to solve a few puzzles. The dialouge is well written and well acted in this segment, oddly enough, the cutscenes are all done with artwork stills. The art is pretty good at least, but it does make one wonder why they couldn't use the in game engine. The two player mode will likely make you wish there was more of the game made for it which is a solid plus at least. By far, the biggest addition to the Wii version of the game is the entire included bonus game of the classic "Indianna Jones and the Fate of Atlantis". This classic Lucasarts point and click game has never been seen on a home console. With the remote functionality of the Wii, it is a perfect fit. The title makes use of the Scumm engine, which was revolutionary at the time for scripts and dialouge. If you can look past the graphics and sound, which do have their charm still, you will find an excellent adventure game that was almost sadly lost to time.  Add all these up and you will find yourself with an excellent package. Be warned though, a second player and love of point and click adventure games is a must with this title. otherwise your going to be stuck with just the dissapointing single player journey.

Final Verdict - 8/10
The sum is greater then the whole with Indiana Jones and the Staff of Kings. The two player adventure is well done, and the classic Fate of Atlantis game holds up to this day. The main adventure is a disappointing action adventure title that never seems to pick up. If your only gonna play the solo quest then deduct two whole points, otherwise your getting a good deal altogether.


Latest Comments
Nerdysimmer
June 29, 2009, 06:47 PM
I've heard pretty bad things about this game, and I was quite disappointed by them, considering that i am a fan of Indy. I think the game maybe worth a shot if the price hits around 17 bucks in my opinion.
WHGB
June 30, 2009, 03:54 AM
One could say that it's been a terrible time for Indy fans lately, when the movie fucked up everyone's sweet childhood memories.

(Though actually I wouldn't. I thought the film was decent.)
nerdysimmer
June 30, 2009, 04:41 PM
I actually liked the fourth movie, despite the science fiction approach and "nuking the fridge".
Matt Simmons
July 01, 2009, 04:25 PM
I think most people are in love the 80s rather then any one film franchise. KotCS followed the exact same formula as all the other films, it wasnt the best but I enjoyed it more then Temple of Doom, which had more painful moments the KotCS did.
JBauer2008
July 03, 2009, 04:31 PM
I agree. Nostalgia clouds any objective analysis of anything that's new. Crystal Skull suffers from Star Wars episode I complex. No matter what the director did, there would always be a bunch of vocal people bashing it.

And it's not because the movies were inferior or poorly done. It's because that specific audience wants to recreate the sense of wonder they had in the 1980's as children, and can't do it now. I was able to feel like a 7 year old watching Crystal Skull and enjoy it almost as much as I enjoyed classics like Raiders and Last Crusade. Same thing with the Star Wars prequels.
JBauer2008
July 03, 2009, 04:33 PM
Having said that, I'm looking forward to playing this on my Wii. The trailer looked good. And I don't have a problem with Wii controls as long as they're responsive.
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