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"muramasa

Vanillaware is an underdog developer. First gaining fame in Japan with the release of "Princess Crown" for the Sega Saturn, they later focused their efforts for many years on the PS2 classic "Odin Sphere" and "Grim Grimoire". They have constantly stuck to 2D sidescrolling gameplay with their titles. Thankfully, their newest game took a lot less time to make then "Odin Sphere". "Muramasa: The Demon Blade" is a spiritual successor to "Odin Sphere" only this time we are taken deep into the lore of Japanese Mythology.

"muramasa

Graphically "Muramasa" is a masterpiece. Anyone who has seen even a screenshot could tell you that. While it is true that many backgrounds repeat themselves, you will also notice that even amongst similar backdrops there will be subtle differences. Hawks diving across the countryside, dragonflies buzzing about. In some areas, distance and scale is used very effectively to show a natural progression up a slope of a hill across a countryside. The rampant slowdown that plagued "Odin Sphere" is nowhere to be found here. As the Wii has plenty more RAM then the PS2. The animations are mostly top notch as well with tons of detailed touches on character sprites such has heavy breathing. This is the best looking game of the year, on any system.

As in their previous RPG, "Muramasa"  is composed by veteran game composer Hitoshi Sakimoto and as expected, he knocks it right out of the park. His credits previously include "Final Fantasy Tactics", "Vagrant Story", "Final Fantasy XII", and "Odin Sphere". Naturally the music is a ample mixture of eastern flavored styles, but he mixes it up nicely with electric guitar and choir variations depending on the atmosphere of the game.

"muramasa


Gameplay is very much an action RPG set up. You have a main attack, a special attack that requires energy to unleash, and an item button. The only other buttons are the triggers used for switching one of three equipped swords and one of five equipped items. Movement is best described like a Capcom vs. fighting game such as "Marvel vs. Capcom 2".  You use the up button to jump. This may throw some people off but, as you will very quickly discover in the tutorial, it is designed this way on purpose. Attack variations are determined by using a direction on the D-pad and the attack button. This becomes even more specific while in the air. Simply put, a jump button would not work with this specific battle system. While the movement and battle system tutorial is very good, the game does a pretty poor job of explaining nearly everything else. For example, I was not aware that items had to be equipped outside of a battle to use. There is also a cooking menu, which is much more streamlined then "Odin Sphere", as well as a forging option. The forging is basically a big grid like screen that you use soul and spirits collected in battle and throughout the game to give to the titular Muramasa to forge new weapons for you. Their is also two difficulty settings for the game. One which flatlines the enemies level, and gives you no experience as well as making battles much easier. The other is the more standard RPG mode, but more then just level stats, the harder mode called "Shura" really requires the utmost skill from players. If your a veteran gamer, I strongly urge you to play the harder "Shura" mode. It really adds depth and skill to the game. Once beating the game completely with both characters can you unlock an even harder difficulty. As with "Odin Sphere" the game isn't completely over until you've truly mastered both characters in the game.

"muramasa

Overall the game is a blast to play, and the bosses will really give you a run for your money and blisters on your hand. Think of recent 2D "Castlevania" games and crank that notch up just a bit. For as perfect as the game looks and sounds, and as smoothly as it plays, its not quite the flawless experience I had hoped for. The story is really thrown at you and told in an interesting style. There is almost no real set up. In fact, you will know more about the characters by reading the manual then anything at the start of the game. The story is told to you as you fly through the game, slowly learning about the characters backstories and motivations through conversations during the game. There also seems to be a lot less of an actual narrative going on as well compared to "Odin Sphere". This could be due to the fact that there are only two characters this time, but the overall story just doesn't feel as cohesive this time. Probably the biggest flaw in "Muramasa: The Demon Blade" is that for all the majesty of the background art, the actual level design of ancient Japan is very flat and boring. The game is quite literally played through a series of boxes endlessly scrolling from one to the next. The good news is that with a dedicated map system that can be displayed on screen in real time, you will never get lost. While it really is breathtaking to take the views in, the fact of the matter is the actual level design is simply very boring. Another downfall is that warp shrines are only activated after you beat the game. You can very occasionally find a duo of travelers who will transport you across the map for a fee, but its never where you need to get to. It is hard to complain to hard about traveling over such a beautiful game, but it is also a mechanic that can't be overlooked. Also as one last nitpick, some of the end bosses are just to darn big. If there ever was a case for a game just having to much going on the screen at one time, this would be it. Luckily this is an extremely rare occurrence, and if it is bogging you down to much then you can switch over to the easier setting any time outside of battle. Which is a great feature in an of itself.

"muramasa

However the deal went down with Ignition, they have done a pretty good job at translating the game, the story itself however is a bit harder to follow due to its narrative structure. The decision to include only the Japanese voice overs is a moot point. The game takes place in Japan, and there is no mistaking that ever. To whine about having to read text in a game and hear a foreign language is plain old ignorance. It helps the player soak in the atmosphere of the title perfectly.

Final Verdict - 8/10
Muramasa is a jaw dropping experience. Smooth play control and an awesome score really help compliment what is the best looking game of the year. With a great balance between easy and hard difficulties that can be switched on the fly, Muramasa is a game that deserves to be in every Wii owners system. Do not let this beautiful game pass you up.

Latest Comments
Valatunda
September 09, 2009, 07:07 PM
Very nice and I appreciate the Japanese voice-overs. I could do some listening comprehension.
Komodo_Zero
September 09, 2009, 07:21 PM
Pre-ordered just now.  The end of November seems really far away now XD
Shin Illuminated
September 09, 2009, 11:41 PM
Bought it today. I didn't even know it was out. Glad that review turned out positive then.
Henrie
September 10, 2009, 12:13 AM
Lol, for some reason I never noticed anywhere that it would be a retail game. I thought it would be a wiiware title.
Komodo_Zero
September 10, 2009, 12:40 AM
Lol, for some reason I never noticed anywhere that it would be a retail game. I thought it would be a wiiware title.
You're joking right?  The limits of WiiWare would have INSTANTLY made this a retail game XD
Ryan Moore
September 10, 2009, 04:23 AM
Just beat the game with momohime. I loved the shit out of this game. Good review. However, I would have to disagree about the giant bosses. The larger they are, the cooler the fights most of the time. This is how games should be.
Matt Simmons
September 10, 2009, 08:03 AM
It would be, except the "statue" boss at the end of momohimes story simply has far, far to much going on. Its clearly evident as its the only point in her story where the camera actually zooms out for the whole battle. the constant falling rocks, vanishing and reappearing guardians, shmup-like energy ball attacks, and multiple electric flower drones all while trying to focus on multiple attack points and strategies to defeat the boss add up to just to damn much going on. The other slight disappointment to that fight in particular, is the giant "statue" in the background is entirely static. unlike other enormous fights where there is lots of delicious fluid movement. It is no game breaker but it does cause a bit of frustration.
Adrian Ling
September 10, 2009, 06:57 PM
I've played it a bit of this game and I have to say that this is one of those Wii titles with lots and lots of action; a game with beautiful 480p graphics, wonderful animations, a lot of artistic documentation from the Japanese medieval age and great music.

Muramasa resembles those games that were created at the beginning of the 90's where the 3D worlds didn't exist, the playability and controls were very simple and also more addictive.

Muramasa is a good arcade game, wit lots of RPG elements and two parallel but different adventures.
Poewarrior
September 16, 2009, 08:42 PM
I wasn't too sure whether I wanted to get this game but... now that I know Hitoshi Sakimoto composed the soundtrack, I'm absolutely going to get it.  *is quite excited*
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